[EN]The challenge of promoting behavioral changes in users that leads to energy savings in
public buildings has become a complex task requiring the involvement of multiple technologies.
Wireless sensor networks have a great potential for the development of tools, such as serious games,
that encourage acquiring good energy and healthy habits among users in the workplace. This
paper presents the development of a serious game using CAFCLA, a framework that allows for
integrating multiple technologies, which provide both context-awareness and social computing.
Game development has shown that the data provided by sensor networks encourage users to reduce
energy consumption in their workplace and that social interactions and competitiveness allow for
accelerating the achievement of good results and behavioral changes that favor energy savings.European Commision (EC). Funding H2020/MSCARISE. Project Code: 64179