Design of 3D graphic editor

Abstract

In this report, the design of a 3D graphic editor is provided with object-oriented technology and OpenGL GLUT framework. The functionalities and features in the system of this project contain documenting 3D graphic objects, dynamically creating multiple windows and subwindows, and manipulating OpenGL features, such as, lighting, colors, solid and wire mesh states. A hierarchical data structure is built to enable import and export assembled object data. The application of building graphic objects shows that the system performs its functionalities

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