Supporting 3D and VR applications in a metacomputing environment

Abstract

\u3cp\u3e3D and VR applications require large amounts of computing time. In most applications it has to be available in a specific time span. In Cave or Immersive desk environments the power has to be available real-time. Much preparation can, however, be done on a longer time scale. Complex 3D applications in for instance the media industry require large computation power for rendering purposes in a timescale ranging from hours to a few days. Metacomputing environments, including a large number of machines, can be a useful tool for supporting these VR and 3D applications. Within the EROPPA project, a software environment for use by post production companies has been developed. Currently extensions to virtual surgery applications are investigated.\u3c/p\u3

    Similar works

    Full text

    thumbnail-image

    Available Versions