Network Science for IoT

Abstract

The research work presented in this thesis is based on the concept and defintion of network that can spread in several and different real world contexts. Indeed, we can refer to a network in a telecommunications sense considering a collection of transmitters, receivers, and communication channels that send or are used to send information to one another. However, as a matter of fact, in nature there are other several examples of networks: the human brain is one of them. The relationship between the actors in Hollywood can be studied in terms of network as well, a generic social community can be compared to a network, eco-systems are networks of species. The recent Network Science aims at studying all these systems using a set of common mathematical methods. In the following of the thesis, we will focus on some of well known telecommunications networks issues using standard telecommunications procedures to address them, with relevant reference to video flow transmissions and management of electric vehicles networks. At the same time, different models aiming at reach the same goals in contexts that may differ from a telecommunications setup can be used. In more details, we will evaluate queueing systems, jamming problems, groups recognition in networks, and mobile computing using game theoretic approaches. It is worth noting that this aspect can be also seen in a reverse order. Indeed, we will discuss how standard telecommunications analysis can be used to investigate on problems not directly related to a telecommunications background. In particular, one of our future purposes is to investigate on the brain connectivity that is raising significant interest in the recent scientific society

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