This paper discusses the development of an interactive soundscape simulator, enabling users to
manipulate a series of parameters to investigate if there is group correlation between factors such
as source selection, positioning and level. The basis of the simulator stems from fieldwork and
recordings carried out in London and Manchester. Through the use of an enhanced version of
soundwalking, respondents are led on a walk around an urban space focusing on the soundscape,
whilst answering questions in a semi-structured interview. The data collected is then used to
inform the ecological validity of the simulator. The laboratory based tests use simulations based
on spaces recorded in a series of urban locations, as well as an ‘idealised’ soundscape simulation,
featuring data from all recorded locations. The sound sources used are based on user highlighted
selections from all locations, based on preferences extracted from soundwalk field data.
Preliminary results show the simulator is effective in obtaining numerical data based on
subjective choices as well as, effective qualitative data which provides an insight into the
reasoning behind the respondents choices. This work forms part of the Positive Soundscape
Project