This thesis develops models and methods to investigate
leisure, technology and growth. Models in chapters two, three and
four study the macroeconomic impacts of technology on the
consumer side. The models allow for consumer habit formation for
a technology good purchased for leisure. However, for the
consumption good, habits are irrelevant. A method is introduced
to determine the steady state of the technology good sector and
consumption good sector in- dependently. These chapters show that
the models can contribute to the theoretical and empirical
understanding of changes in consumption growth, interest rates,
labour income share and wages. Models are constructed in chapters
five and six to analyse technology on the production side in the
form of job replacement by robots. Chapter five shows that the
impact on welfare is ambiguous because leisure in the utility
function can mitigate against wage decreases. In chapter six,
policy to mitigate job losses from technology/robots is
discussed