The flipped classroom is a learner-centred pedagogy in which out-of-class activities focus on delivering instruction and in-class activities are re-purposed towards problem-based enquiry and group learning. This paper explores the design of one such classroom. The study draws on the results of a survey investigating the perceptions of students and tutors towards the flipped approach and details the findings of a focus group and a flipped gamified classroom for a postgraduate computing course module. The findings suggest that participants favour a flipped and gamified approach where learners are rewarded for progression and have opportunities to collaborate with others