We present new methods for uniformly sampling the solid angle subtended by a
disk. To achieve this, we devise two novel area-preserving mappings from the
unit square [0,1]2 to a spherical ellipse (i.e. the projection of the disk
onto the unit sphere). These mappings allow for low-variance stratified
sampling of direct illumination from disk-shaped light sources. We discuss how
to efficiently incorporate our methods into a production renderer and
demonstrate the quality of our maps, showing significantly lower variance than
previous work