'Institute of Electrical and Electronics Engineers (IEEE)'
Doi
Abstract
Beyond the standard use of music as a passive
and, sometimes, optional component of player experience the
impact of music as a guide for the procedural generation of
game content has not been explored yet. Being a core elicitor
of player experience music can be used to drive the generation
of personalized game content for a particular musical theme,
song or sound effect being played during the game. In this paper
we introduce a proof-of-concept game demonstrator exploring
the relationship between music and visual game content across
different playing behaviors and styles. For that purpose, we
created a side-scroller shooter game where players can affect the
relationship between projectiles’ trajectories and the background
music through interactive evolution. By coupling neuroevolution
of augmented topologies with interactive evolution we are able to
create an initial arsenal of innovative weapons. Those weapons
are both interesting to play with and also create novel fusions of
visual and musical aesthetics.Thanks to Ryan Abela for his input on designing the sound
extraction methods. The research was supported, in part, by the
FP7 Marie Curie CIG project AutoGameDesign (project no:
630665).peer-reviewe