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Lompat Jauh dengan Menggunakan Modifikasi Kardus di Sdn 21 Sungai Ayak

Abstract

This study aims to determine whether there is an increased jump cardboard game against the squat -style long jump results in Class IV SDN 21 Sungai Ayak Sekadau . research subjects are teachers collaborate with fourth grade students of SDN 21 Sungai Ayak Kabupaten Sekadau as many as 27 students . Learning the long jump with mediakardus provide convenience to the students to always be active and brave movement high jump is easy and fun give suasanan new that has never been done before , the positive impact of such students do not experience fear , feel good and appropriate to the capabilities students . In making value starts prasiklus , the first cycle ( 20 students ) and the second cycle ( 27 students ) have increased systematicall

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    Last time updated on 14/05/2018