Recent years have seen the development of mature solutions for reconstructing
deformable surfaces from a single image, provided that they are relatively
well-textured. By contrast, recovering the 3D shape of texture-less surfaces
remains an open problem, and essentially relates to Shape-from-Shading. In this
paper, we introduce a data-driven approach to this problem. We introduce a
general framework that can predict diverse 3D representations, such as meshes,
normals, and depth maps. Our experiments show that meshes are ill-suited to
handle texture-less 3D reconstruction in our context. Furthermore, we
demonstrate that our approach generalizes well to unseen objects, and that it
yields higher-quality reconstructions than a state-of-the-art SfS technique,
particularly in terms of normal estimates. Our reconstructions accurately model
the fine details of the surfaces, such as the creases of a T-Shirt worn by a
person.Comment: Accepted to 3DV 201