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Interaksi Sosial pada Remaja Kecanduan Game Online

Abstract

The phenomenon of online games addiction is currently rife in adolescents. This study aims to describe social in adolescents who are addicted to online games using qualitative research methods. Informants in this study were 5 people with characteristic adolescents aged between 18 to 20 years old, who play online games in a day at least 5 hours. From the results of the study, revealed that the subject is a gamers with the level of online game addiction that includes moderate, it is shown from the results of research in the form of several goals in social interaction conducted by gamers, such as learning of live in the community, strap relationships, and establish cooperation. How to communicate well directly with the person you are talking to, adjust the other person via WA or social media. Interaction activities are woven as well as news and sharing courses with friends of the organization. News and conditions, status, are commonly raised in the topic of speech. Neighbors, close friends and family are the people who are subjected to gamers in interactions. Activities on campus such as helping children, participating in community service activities in the village, scouting activities, and mentoring. With the activation of the material makes gamers unable to talk passively, and quiet

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