What is a finite-state strategy in a delay game? We answer this surprisingly
non-trivial question by presenting a very general framework that allows to
remove delay: finite-state strategies exist for all winning conditions where
the resulting delay-free game admits a finite-state strategy. The framework is
applicable to games whose winning condition is recognized by an automaton with
an acceptance condition that satisfies a certain aggregation property. Our
framework also yields upper bounds on the complexity of determining the winner
of such delay games and upper bounds on the necessary lookahead to win the
game. In particular, we cover all previous results of that kind as special
cases of our uniform approach