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research
Exergame design for elderly users: the case study of SilverBalance
Authors
Kathrin Gerling
Maic Masuch
Jonas Schild
Publication date
1 January 2010
Publisher
'Association for Computing Machinery (ACM)'
Doi
Cite
Abstract
In this paper, we discuss chances and challenges of game design for an elderly audience with a focus on the development of safe and usable exertion games for frail senior citizens. Based on an analysis of theoretical constraints, we conducted a case study which implements different balance tasks for elderly players featuring the Nintendo Wii Balance Board which encourages users to actively engage in game play. Furthermore, we tested the feasibility of the board as input device for our case study SilverBalance. Our results indicate that age-related impairments influence the use of video games among frail elderly in many respects, hence their needs have to be considered during the design process. In this context, our paper provides a foundation for future research regarding digital games for the elderly. © 2010 ACM
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Last time updated on 18/03/2019
University of Lincoln Institutional Repository
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Last time updated on 17/05/2014