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research
Heuristic Evaluation for Gameful Design
Authors
Burke Brian
Desurvire Heather
+7 more
Deterding Sebastian
Hamari Juho
Hunicke Robin
Jiménez Sergio
Lazzaro Nicole
Nicholson Scott
Sweetser Penelope
Publication date
16 October 2016
Publisher
'Association for Computing Machinery (ACM)'
Doi
Cite
Abstract
© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2987729Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systemsNatural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of CanadaPeer-reviewe
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