'Columbia University Libraries/Information Services'
Doi
Abstract
This paper explores an approach to building electronic musical instruments for use in improvised music that I have found to be particularly effective for developing flexible, dynamic, and versatile instruments well adapted to the improvised context, and a resultant set of suites of solo improvised character pieces. The lessons learned from this research can be useful beyond the scope of this particular instrument design philosophy. In Part I, I present the foundations of my approach to instrument design, based on my past experience and the technological environment in which electronic music has developed. I discuss the values that guide me in the creation of instruments for use in improvised performance, and describe the development tools iRTcmix and Nikl, and Dixey, an instrument I have created with those tools and hardware devices using the Apple iOS operating system. Part II discusses the musical issues related to the creation of Character Weekend, a set of solo recordings produced with the tools described in Part I