Ponència presentada en CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Videojuego
On-line, 7-8 d'octubre de 2020.This work presents a continuous level of detail representation
of foliage of trees. Multiresolution modeling allows to adapt the number
of polygons to render to the relevance of the object in the scene. However,
foliage is represented by isolated polygons, so most of the multiresolution
modeling methods do not work properly with this part of the tree. This
paper presents a multiresolution model that allows to adapt the number
of leaves to the relevance of the foliage in the scene. The criterion to
select the appropriate leaves to render is based on a previously performed
view-driven simplification. To adapt this parameter in real time, data
structures and the necessary algorithms that allow us to extract the
appropriate number of polygons are presented. Some tests have been
developed to evaluate the proposed solution and results show the good
performance of the presented continuous level of detail