Exploring learning techniques based on decision trees and their performance in platform games

Abstract

Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020This document presents the Final Degree Work of the Bachelor’s Degree in Video Game Design and Development. The work consists of the study and implementation of machine learning techniques based on decision trees. The focus is set on Quinlan’s Inductive Decision Tree algorithm (ID3) and its extension, the Incremental Decision Tree learning algorithm (ID4). The learning methods are applied to the classic Super Mario Bros. The artificial intelligence agents are implemented and trained within the Mario AI Framework . This is a framework for using AI methods with a version of Super Mario Bros. The framework includes features such as level generators, observation grid, and already implemented playing agents. In order to demonstrate the reliability and feasibility of the system, some tests have been carried out as an experimental validation. These preliminary results showcase the pros and cons of the applied learning approach and open the door to continue exploring learning techniques in other videogame contexts

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