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Character modeling and animation for an horror themed game

Abstract

Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017Herein is presented the technical proposal for the development of the characters and animations of an horror themed game. There are three roles involved in this TFG according to “El libro blanco del desarrollo español de los videojuegos” [1] : “character modeler”, “rigging technician” and “character animator”. This technical proposal is on the field of 3D art and animation and will use 3D modeling software to generate characters, a game engine to develop game objects, a procedural animation system for the game objects and a demo of the animations in the game engine. The 3D modeling will consist of three models; a female celtic shaman, a nuckelavee (celtic monster half human half horse) and a banshee (celtic spirit). The animations included will be: walk, run, idle, attack, duck, pick up an item and set up a safe zone

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