A methodology for the design of pedagogically adaptable learning environments.

Abstract

International audienceIn the last decades, the industry hasprofoundly integrated the use of digital resources intheir production process. However, these assets arerarely re-used for the training of the users, operatorsand technicians that have to interact with these objects.Furthermore, although training and learning environmentsare classical applications of virtual reality, thedesign of these environments is generally ad hoc, i.e.dedicated to specific operations on specific objects, hencerequiring the intervention of programmers whenevera modification of the pedagogical scenario is required.In this article, we propose a methodology to designadaptable virtual environments, by separating the roleof the different protagonists that play a part in thecreation of learning environments. In particular, itsgoal is to allow the teachers to implement differentscenarios according to the level of the trainees and tothe pedagogical objectives without the intervention ofcomputer scientists. An example of adaptable wind turbineenvironment is shown, with three different learningsituations: simulator, safety training and preventivemaintenance training

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