In the world of today, immersive reality such as virtual and mixed reality, is one of the
most attractive research fields. Virtual Reality, also called VR, has a huge potential
to be used in in scientific and educational domains by providing users with real-time
interaction or manipulation. The key concept in immersive technologies to provide a
high level of immersive sensation to the user, which is one of the main challenges in
this field. Wearable technologies play a key role to enhance the immersive sensation
and the degree of embodiment in virtual and mixed reality interaction tasks.
This project report presents an application study where the user interacts with
virtual objects, such as grabbing objects, open or close doors and drawers while wearing
a sensory cyberglove developed in our lab (Cyberglove-HT). Furthermore, it presents
the development of a methodology that provides inertial measurement unit(IMU)-based
gesture recognition.
The interaction tasks and 3D immersive scenarios were designed in Unity 3D.
Additionally, we developed an inertial sensor-based gesture recognition by employing
an Long short-term memory (LSTM) network. In order to distinguish the effect of
wearable technologies in the user experience in immersive environments, we made an
experimental study comparing the Cyberglove-HT to standard VR controllers (HTC
Vive Controller). The quantitive and subjective results indicate that we were able
to enhance the immersive sensation and self embodiment with the Cyberglove-HT. A
publication resulted from this work [1] which has been developed in the framework
of the R&D project Human Tracking and Perception in Dynamic Immersive Rooms
(HTPDI