IoT for Energy-Efficiency: connecting a serious game with energy metering in the EnerGAware project

Abstract

The Internet of Things (IoT) emerged with the potential to change our daily lives and the way we interact and operate with our environment. However, in practice, IoT mixes a multitude of devices and subsystems, which are required to work together to provide the user with the expected quality of service. This leads to considerable development challenges, which are exacerbated by the speed of development and heterogeneity of IoT devices. This communication describes an IoT solution being implemented in the setting of a serious game application, connected to real homes energy consumption. The solution follows a publish-subscribe architecture to decouple the components of the system.info:eu-repo/semantics/publishedVersio

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