Evaluation of Asthenopia Caused by Game Consoles

Abstract

A visual function test and a questionnaire survey on asthenopia were performed before and after the use of a game console and compared to clarify the influence of the use of a game console on the visual function and asthenopia of healthy young people. The subjects were 20 healthy young persons aged 20.0 ± 0.5 years (17 females and 3 males). The near point, the rate of high frequency component (HFC) of accommodative microfluctuation, and lacrimal secretion were measured and an original questionnaire survey on asthenopia was performed before and after carrying out a task using a game console. The task was continuous playing of an action race game,‘MARIOKART 8’ (Nintendo) using Wii U (Nintendo), for 2 hours at a visual distance of 170 cm. The near point was 11.86D before the task and it significantly extended to 10.98D after the task (p < 0.05). The rates of HFC of the dominant eye before and after the task were 13.3 and 8.6%, respectively. Those of the non-dominant eye were 8.4 and 8.2%, respectively. And the lacrimal secretions were 21.2 and 21.0 mm, respectively. All the tasks showed no significant changes after each task in any parameter. The score of the subjective questionnaire survey was 14.6 before the task and it significantly increased to 34.8 after the task (p < 0.05). The task of continuous 2-hour operation of the game console significantly extended the near point and caused subjective fatigue

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