This study aimed at understanding how physical therapy students
recognize a modern board game experience as an opportunity to
train socioemotional skills. Thirteen physical therapy students participated in a learning experience using the Magic Maze board
game and were assessed in terms of critical thinking, empathy, and
problem-solving perceived experience. The facilitator’s perceptions
were also registered. Students showed to be goal oriented focusing on choosing different solutions and reflecting critically on the
most suitable one. Magic Maze was classified as a relevant learning
method for other serious purposes.info:eu-repo/semantics/publishedVersio