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A framework for quantitative analysis of user-generated spatial data

Abstract

This paper proposes a new framework for automated analysis of game-play metrics for aiding game designers in finding out the critical aspects of the game caused by factors like design modications, change in playing style, etc. The core of the algorithm measures similarity between spatial distribution of user generated in-game events and automatically ranks them in order of importance. The feasibility of the method is demonstrated on a data set collected from a modern, multiplayer First Person Shooter, together with application examples of its use. The proposed framework can be used to accompany traditional testing tools and make the game design process more efficient

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