Early education plays an important role in the education system and
students success in a digital society. Kindergarten pedagogy innovation by integrating
technology is recognized as lacking research, however an area which
needs to be improved. In this context, augmented reality showed an unprecedented
growth, particularly in what regards society and marketing purposes, being
recognized as having great potential this decade in the educational innovation
area. This ongoing research-based methodology aims to understand both students
and educator’s perceptions, abilities and difficulties in using augmented reality.
The Case study reports to a Portuguese kindergarten with a class of five-year old
students (N=24). The project was designed to enhance children's knowledge
about the ocean species´ characteristics (habitat, length/ size, food). A world map
was produced and augmented reality was added to improve their motivation in
the learning process and to acquire research skills. Furthermore, the study provides
evidence of AR capabilities to promote interactive and collaborative work