We compare complex networks built from the game of go and obtained from
databases of human-played games with those obtained from computer-played games.
Our investigations show that statistical features of the human-based networks
and the computer-based networks differ, and that these differences can be
statistically significant on a relatively small number of games using specific
estimators. We show that the deterministic or stochastic nature of the computer
algorithm playing the game can also be distinguished from these quantities.
This can be seen as tool to implement a Turing-like test for go simulators.Comment: 7 pages, 6 figure