A scenario-driven design method for Chinese children edutainment

Abstract

This paper presents the use of design scenarios as a valid method for helping designers to face the challenges they are presented with when designing edutainment technologies for children. This tool is proposed as effective for exploring emerging design spaces and enables work oriented discussions among practitioners. In order to obtain data for identifying design drivers and variables that are used in developing the construction of the scenarios, a preliminary survey was conducted. This was meant as an investigation of parents' expectations towards the act of play and their children's play habits

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