Despite significant recent advances in the field of head pose estimation and
facial expression recognition, raising the cognitive level when analysing human
activity presents serious challenges to current concepts. Motivated by the need
of generating comprehensible visual representations from different sets of
data, we introduce a system capable of monitoring human activity through head
pose and facial expression changes, utilising an affordable 3D sensing
technology (Microsoft Kinect sensor). An approach build on discriminative
random regression forests was selected in order to rapidly and accurately
estimate head pose changes in unconstrained environment. In order to complete
the secondary process of recognising four universal dominant facial expressions
(happiness, anger, sadness and surprise), emotion recognition via facial
expressions (ERFE) was adopted. After that, a lightweight data exchange format
(JavaScript Object Notation-JSON) is employed, in order to manipulate the data
extracted from the two aforementioned settings. Such mechanism can yield a
platform for objective and effortless assessment of human activity within the
context of serious gaming and human-computer interaction.Comment: 8th Computer Science and Electronic Engineering, (CEEC 2016),
University of Essex, UK, 6 page