Simulators are powerful tools for reasoning about a robot's interactions with
its environment. However, when simulations diverge from reality, that reasoning
becomes less useful. In this paper, we show how to close the loop between
liquid simulation and real-time perception. We use observations of liquids to
correct errors when tracking the liquid's state in a simulator. Our results
show that closed-loop simulation is an effective way to prevent large
divergence between the simulated and real liquid states. As a direct
consequence of this, our method can enable reasoning about liquids that would
otherwise be infeasible due to large divergences, such as reasoning about
occluded liquid.Comment: Robotics: Science & Systems (RSS), July 12-16, 2017. Cambridge, MA,
US