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Connected operators for sprite creation and layered representation of image sequences

Abstract

This paper proposes and discusses the use of motion-oriented connected operators for sprite creation. Motion-oriented connected operators are tools allowing the simplification of frames by removing objects that do not follow a given motion. They combine features of filtering and segmentation tools. They are, however, less computationally expensive than most motion-oriented segmentation algorithms. In this paper, we show how they can be used to efficiently remove outliers with respect to the dominant motion and to create layered representation of sequences.Peer ReviewedPostprint (published version

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