At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teaching of the concepts and skills associated with information literacy. Students watch a series of videos based on the ACRL standards for information literacy. After viewing the videos, students test their comprehension of a particular standard by playing a “bar-trivia” style game. Points are awarded for accuracy and speed, and scores are posted to a global leaderboard to promote friendly competition. This presentation will highlight the process behind game development, campus-wide implementation, and user and faculty response