This master thesis evaluates the potential of a new product, a Digital Boardgame
named Cinema!. The main objective of this study is to design and position the game in
the Digital Boardgame market. The dissertation defines Cinema! relevant market,
presents its main competitors, specifies its competitive advantages, proposes a
segmentation and targeting strategies and, finally, suggests a go-to-market plan.
The methodology included the development of interviews and an online
questionnaire, the testing of the game prototype and Cinema!’s competitors with three
focus groups, as well as, an analysis of the product development costs.
Cinema! intends to be an original party game to play with friends and family. The
game is the result of the founder’s passion for cinema and combines the best of the
traditional boardgame and the digital markets. The long term vision is to go beyond
cinema and extend this innovative digital boardgame to other areas, such as, sports and
cooking.
The size of the business opportunity is estimated to be 41,5 million potential users,
in a market for game Apps valued at 1,629billion(2016)andwithanannualgrowthrateof6,275ThesuccessofCinema!dependsontwokeyactivies:productdevelopmentandmarketing.TheprototypegameplaytestsshowedCinema!hasagreatpotential,presentingachallenginggamemechanicsandanappealinggamedesign.However,everyday500newAppsarelaunched,makingitdifiiculttostandoutinsuchacompetitiveenvironment.Thus,theimportanceofthestrategicmarketingpositioningdevelopedinthisthesis.Apresenteteseavaliaopotencialdeumnovoproduto,umDigitalBoardgame−Cinema!.Oobjetivodadissertac\ca~oeˊsugerirumaformadedesenvolverodesigneposicionarojogonomercadoDigitalBoardgame.OestudodefineomercadorelevantedoCinema!,apresentaosseusconcorrentes,especificaassuasvantagenscompetitivas,propo~eumaestrateˊgiadesegmentac\ca~oetargetingesugereumgo−to−marketplan.Ametodologiacompreendeuodesenvolvimentodeentrevistasedeumquestionaˊrioonline.Incluiutambeˊmotestedoprotoˊtipodojogoedosconcorrentescomtre^sfocusgroups,bemcomoumaanaˊlisedoscustosdedesenvolvimentodojogo.Cinema!eˊumpartygameparajogarcomamigosefamiliares.Ojogoeˊoresultadodapaixa~odofundadorporcinemaecombinaomelhordomercadotradicionaldosjogosdetabuleiroedomundodigital.Avisa~odelongoprazoeˊirparaaleˊmdocinemaeestenderaoutrasaˊreasdeinteresse,comoodesporto.Opotencialdeutilizadoresestaˊestimadoem41,5milho~es,nummercadodegameAppsavaliadoem1,43 biliões (2016), com uma taxa de crescimento de 6,275%.
O sucesso do jogo depende de duas actividades chave: desenvolvimento do
produto e marketing. A experimentação do protótipo mostrou que o Cinema! tem um
grande potencial, apresentando uma mecânica de jogo desafiante e um game design
apelativo. Contudo, cerca de 500 Apps são lançadas diariamente, fazendo com que seja
dificil destacar-se da concorrência. Daí a importância da estratégia de posicionamento de
mercado desenvolvida nesta tese