Affective Games are a sub-field of Affective Computing that tries to study how
to design videogames that are able to react to the emotions expressed by the
player, as well as provoking desired emotions to them. To achieve those goals
it is necessary to research on how to measure and detect human emotions using
a computer, and how to adapt videogames to the perceived emotions to finally
provoke them to the players. This work presents a taxonomy for research on
affective games centring on the aforementioned issues. Here we devise as well a
revision of the most relevant published works known to the authors on this area.
Finally, we analyse and discuss which important research problem are yet open
and might be tackled by future investigations in the area of Affective GamesThis work has been co-funded by the following research projects: EphemeCH (TIN2014-56494-C4-{1,4}-P) and DeepBio (TIN2017-85727-C4-3-P) by Spanish Ministry of Economy and Competitivity, under the European Regional Development Fund FEDER, and Justice Programme of the European Union (2014–2020) 723180 – RiskTrack – JUST-2015-JCOO-AG/JUST-2015-JCOO-AG-