Fujaba hits the Wall(-e)

Abstract

With the ever increasing pervasiveness of software in every day's life, it is quite easy to explain children the importance of software development. Especially when using gadgets such as LEGO robots, one can fascinate young pupils. It is much harder though to and fair link to the actual educational and research programs from a particular university without blowing the audience away with details of a particular Java framework. This paper illustrates how one can use Fujaba to involve children from 8 to 18 years old in realistic requirements elicitation workshops. The children implicitly get in touch with the object-oriented paradigm by playing in the real world the communication between objects in a robot's computer. Fujaba's visual object browser provides a convincing means to illustrate that the game adequately represents the robot's internals

    Similar works