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Penerapan Metode Pembelajaran Role Playing dan Learning Community untuk Meningkatkan Keaktifan dan Prestasi Belajar Akuntansi Siswa Smk Negeri 1 Banyudono

Abstract

The objectives of this research are to improve: (1) the activeness of the students in Grade XI of Accounting Expertise Program 1 of State Vocational High School 1 of Banyudono through the application of the learning model of the Role Playing and Learning Community in the Accounting subject matter; and (2) the learning achievement in Accounting of the students in Grade XI of Accounting Expertise Program 1 of State Vocational High School 1 of Banyudono through the application of the learning model of the Role Playing and Learning Community in the Accounting subject matter. The data were gathered through observation, in-depth interview, test, and documentation. The results of the research are as follows: 1) There is an improvement in the students\u27 activeness in all kinds of learning activities in the Accounting subject matter learning particularly on the learning material of Inventory Card Management. Following the treatment, the students\u27 activeness in all kinds of learning activities is only 66% in Cycle I, and it becomes 88% in Cycle II. 2) There is an improvement in the students\u27 learning achievement, which is viewed from their minimal learning completeness criteria. Following the treatment, the number of students who obtain the score above the minimal learning completeness criteria, that is, 75 is 56% in Cycle I, and it becomes 92% in Cycle II

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    Last time updated on 30/01/2017