An accessible environment should enable both
deaf and non-deaf people to learn equally. Even if Brazil
uses bilingual education, the ideal for learning of that
individual is to emphasize visual aspects of learning
environments. Considering the use of narratives as a tool for
generating knowledge in hypermedia environments, it
appears that non-linearity allows the student to define and
control the process of browsing and reading data. The
comics present these characteristics as they are formed by
images of sequential frames which are interconnected,
enabling greater integration of content with the imagination
of the reader, allowing them to impose their own rhythm of
reading and therefore learning. The aim of this paper is to
present the preliminary results of a systematic search on an
interdisciplinary basis, about the use of comics as a tool for
inclusive education, with emphasis on learning for deaf
people