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Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide

Abstract

Since the Augmented Reality (AR) headset ‘Microsoft HoloLens’ released in 2016, the academic and the industrial community witnessed an obvious transformation and changes in the perception of AR applications. Despite this breakthrough, most of the HoloLens users have explicitly reported the narrow field of view (FOV) that crops the virtual augmentation from the viewer’s sight to a small window of 34 degrees (Bimber & Bruns). This limitation can result in losing pre-made functions and visuals in the AR application. Therefore, this study introduced attempts to design a spatial UI representing a way around the narrow FOV that HoloLens suffers from. The UI was a crucial part of AR museum system which was evaluated by 9 experts in HCI, visual communication and museum engaging studies. Results showed a positive feedback on the usability of the system and users’ experience. This method can help HoloLens developers to extend their applications’ functionalities with avoiding missing content

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