Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports
Authors
Publication date
1 January 2008
Publisher
Dagstuhl Seminar Proceedings. 08372 - Computer Science in Sport - Mission and Methods
Doi
Abstract
Work by Picard and others has created considerable awareness for the role of affect in human-computer interaction. In fact, a strong new field is emerging in computer science: affective computing. In my presentation, I presented first ideas to make use of affective technologies in fitness and sports