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Learning opportunities in 3 on 3 versus 5 on 5 basketball game play : an application of nonlinear pedagogy

Abstract

This study investigates the differential learning opportunities in 5 on 5 versus 3 on 3 basketball game play. Video-analysis of the game performance of thirty basketball players (10-11 years) resulted in significantly higher scores on all game performance components (GPC's: cognitive decision making component (DM), motor skill execution efficiency (MSEfficiency) and motor skill execution efficacy (MSEfficacy) component), indicating more learning opportunities during 3 on 3 game play. The actual game performance level, showed only significantly higher scores for the percentage of positive decisions for cutting actions in the 5 on 5 condition. Future research is needed to indicate to what extent learning results are easier or faster attained when using small sided games, based on the nonlinear pedagogy framework, and second which is the optimal game play situation to assess game performance, and this for players of a different game performance level or for different stages

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