The purpose of this study was to explore the reasons why six Malaysian students from upper secondary
school are playing video games, types of games and the features preferred. A qualitative method was being used in
the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played
video games for a great range of reasons. Different students play for different reasons. Some shared common
reasons and preferences. A few findings were very specific and never mentioned before in previous researches.
However, more research needs to be undertaken in order to address the diversity of students with a bigger sample
and different methodology