From the Logo Turtle to the Tiny Robot Turtle: practical and pedagogical issues

Abstract

This work proposes a teaching method, which attempts pedagogical utilization of educational robotics, in the form of an interdisciplinary assembly project, in the secondary/high school education. The work in question is part of a program training pupils on how to program a robot to behave as a Logo Turtle. The pupils involved construct and program that robot with the use of a LEGO MINDSTORMS NXT set. The knowledge areas involved are those of Technology, Informatics and Mathematics

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