Low power consumption and smaller area are some of the most important criteria for the fabrication of DSP systems and high performance systems. Optimizing the speed and area of the multiplier is a major design issue. However, area and speed are usually conflicting constraints so that improving speed results mostly in larger areas. In our project we try to determine the best solution to this problem by comparing a few multipliers.
This project presents an efficient implementation of high speed multiplier using the shift and add method, Radix_2, Radix_4 modified Booth multiplier algorithm. In this project we compare the working of the three multiplier by implementing each of them separately in FIR filter