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Towards a graph-based model of computer games

Abstract

This paper proposes a new holistic approach to a formal model of computer games. The story and structure of a computer game is represented by a hierarchical layered graph, meanwhile the way that the game is played – by graph transformations. This approach enables comparative description of different games, analysis of dependencies between a game structure and players’ strategies, automatic gameplay generation, and switching from single- to multi­player mode

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