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Between particularity and the construction of the world: Mimesis in video games – levels, types, and contexts

Abstract

The category of mimesis is not a very frequent subject of video game analysis. The literature within this field includes only a few studies devoted to it. In this article I will focus on various extents of mimesis in games as well as factors that have an impact on the mimetic relations. I will also propose several sub-terms, which can define specific types of mimesis in games: from particular mimesis through fractal to the holistic one. The selected games, both the up-to-date ones and those popular in the past, will serve as case studies

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