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Immersive virtual reality in the psychology classroom: What purpose could it serve?

Abstract

This short article provides a brief overview of the most common forms of immersive virtual environments, highlighting some ways in which these have been used in other discipline areas, and ways in which they have been used in psychology research. In drawing these together it will be speculated how best to make use of this technology in psychology education, and a potential way forward will be argued for. In writing this article the purpose is not to provide a comprehensive account of the many different research areas that may contribute to adopting such a technology, but simply to provide the interested reader with a starting point and some suggestions for further reading. Overall, with developments oriented to other fields (e.g. medicine, home entertainment) and sparse research in this area, it is argued that to embrace the potentials of the technology we must first engage with where it might fit within our curriculums. The opportunity to provide practical demonstrations that may be otherwise unachievable in conventional environments seems most viable at this very early stage

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