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Edutainment for an enhanced learning experience (ELE)

Abstract

The paper presents research findings on how effective use of edutainment content can increase learner response. It aims to showcase how learning/instructional material can be made more enticing and conducive for Z-Generation learners in academia. The paper looks at different tools (commercial and free) that can be utilized to create edutainment content and facilitate more creative and effective learning. It also explores the beneficial implications of edutainment from enhancing learner perception and engagement to learner responsiveness and knowledge retention. To measure the effects of edutainment a test case was selected in which students of selected courses were required to complete a weekly survey on their workload for an entire semester. An animated video objectively designed with edutainment at mind was used to deliver instructions on the purpose and importance of completing the survey and made available to students of a particular targeted course. Subsequently, response rate from students was by far the highest for the targeted course who received their instructions through the animated edutainment video when compared to all the other courses for all fourteen weeks of the survey

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