Playing on the periphery: Metagaming and transgressive play

Abstract

Gaming and play exist in connection to forces outside of the game systems themselves. Together, all these intersecting forces make up a meta game that informs and enables variance in play as well as creates barriers to entering play. This thesis fleshes out the framework of a metagame and shows how players can take a metagame perspective to transform, transcend, or even transgress barriers. This thesis discusses sources of metagaming and encompasses examples from video and traditional games

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