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Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click

Abstract

Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircraft repair or military applications. If the user is moving while using the wearable some restriction for the user interface apply. In this paper we present some of these restrictions and suggest a wearable user interface taking these findings into account. 1 Introduction The term "Wearable Computer" is used for a wide range of personal technologies, such as watches and mobile phones with enhance

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