A pebbling move on a graph removes two pebbles at a vertex and adds
one pebble at an adjacent vertex. Rubbling is a version of pebbling
where an additional move is allowed. In this new move, one pebble
each is removed at vertices v and w adjacent to a vertex u,
and an extra pebble is added at vertex u. A vertex is reachable
from a pebble distribution if it is possible to move a pebble to
that vertex using rubbling moves. The optimal pebbling (rubbling) number is
the smallest number m needed to guarantee a pebble distribution of
m pebbles from which any vertex is reachable using pebbling (rubbling) moves.
We determine the optimal rubbling number of ladders (Pn□P2), prisms
(Cn□P2) and M\"oblus-ladders. We also give upper and lower
bounds for the optimal pebbling and rubbling numbers of large grids (Pn□Pn)